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Combat


After confirming your raid set-up you will be presented with this screen:




When you see this window, you are finally in combat!



Combat is broken up into rounds, during which you can “shout out” one command to your raid or use one item. After you confirm your command for each turn, the Raiders and monsters will do battle! Your guild will typically follow your commands or the general plan that you established over the previous screens. A command issued on a turn will always override the default plan that you made ahead of time. We will look at an example of this after we go over what these commands do:


Stick With The Plan – This is effectively not issuing an order this turn. You let your Raid go with the roles set-up before the fight began.


Focus DPS – This will allow you to select some, or all, of the DPS members in the raid and tell them to attack a new target. They will make this target their new default target, and continue to attack them on subsequent turns.


DPS Attack - This will allow you to select some, or all, of the DPS members in the raid and tell them to attack a new target. They will only attack the specified target this turn, then return to their normal target.


Healers Attack – This command tells any Healers not currently in the process of casting a heal to attack the monsters instead. Healers in the back row will temporarily move forward to be able to melee.


OMG! Heal – This command tells all Healers to stop what they are doing and quickly try to heal the specified Raider.


OMG! Kill – This command tells all the Raiders to stop what they are doing and quickly attack the specified monster.


Keep The Tanks Up! - This command tells all Healers to prioritize healing spells this turn on anyone assigned to the Tank role.


Raid Heals! - This command tells all Healers to prioritize healing the most wounded Raiders this turn, even if they are otherwise assigned to focus on a specific Tank.


Switch Row – This command tells a Raider to switch their current row.


Back Up! - This command tells all Raiders to move to the back row for this turn.


Hug the Mob! - This command tells the Raiders to move to the front row for this turn.


Stop DPS – This will allow you to select some, or all, of the DPS members in the raid and tell them to stop attacking for this turn.


Tank Switch – This will allow you to switch around which Tanks are trying to attract the attention of what monster. It is very similar to the Tank Assignment done earlier during the Raid set-up phase.


Healer Switch – This will allow you to switch around who the Healers will try to cast their healing spells on. It is very similar to the Healer Assignment done earlier during the Raid set-up phase.


Change Role – This command allows you to switch one Raider's role, in a similar fashion to the Raider Role Selection done earlier during the Raid set-up phase. Note, that this will only allow you to change one Raider's role.


Activate Ability – This command will allow you to use the Battle Rez ability, if someone in the Raid has it, or to use combat items purchased in the store.


Out Of The Fire! - Some monsters may spew pools of molten fire or poisonous acid onto the floor. Often times your Raiders will continue to stand in these, unless specifically told to move out of them.


Main Menu – This button will open the Main Menu.


Confirm Raid Command – When you have selected what order you wish to issue this turn, press the button to begin the fight!



Let's look at a quick example of how issuing a command can override the default actions. Say you are fighting two Ax Orcs, Ax Orc 1 and Ax Orc 2 for ease of reference. If you originally assigned half of your DPS to attack Ax Orc 1 and the other half to attack Ax Orc 2, but changed your mind after seeing the first round of combat you could issue a command to change everyone's targets. If, on the second turn, you choose Focus DPS and select All DPS target Ax Orc 1, then all of the DPS would attack Ax Orc 1 during the second round of combat.



You may have noticed there are a couple additional buttons on the screen. The View Raid button will hide the combat commands, allowing you to get a better view of everyone's status. The Flee Raid! button will return you to the Town Menu. However, fleeing from a raid counts as having lost the fight and will adversely impact morale. It can save time when you know that you have already lost a fight and don't want to drag it out the remaining turns it will take the monsters to slay the rest of your Raid. Once you confirm your commands, you can go ahead and watch everyone fight it out! Random events may also occur, some of which are beneficial, some harmful, and some that are just meant to be silly.


Best of luck, and go get those monsters!



Reminder: You cannot save the game during combat.